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Advanced [show]


Randal Tatum, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is chestnut and curly. He has blue eyes and a yellow hat with a green feather.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a gnolls raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Attractive, Military, Enemies. Occupation: Body Guard

Voice: Speaks with a cold

Attributes [hide]

Randal Tatum, Male Human Aristocrat 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 9000 sp. Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Bertram was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Rich. Occupation: Cartwright

Voice: Indian accent

Attributes [hide]

Bertram Gracey, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Kyle Vance, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His white hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Kyle was born the youngest of three triplets. When Kyle reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: An old rival family wants him found.

Flaws: Shy, Antagonistic. Bonds: Attractive, Family, Military. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Kyle Vance, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Hematite (11 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.


Social Check DCs


Gerald Riley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow Stetson hat and yellow clothes. His chestnut hair is still thick. His brown eyes peer out from beneath his Stetson yellow hat.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gerald hails from a village terrorized by dire rats. He has had some formal music training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and retire the richest man in the east

Ideals: Artistic, Entrepeneur. Flaws: Fearful, Mundane. Bonds: Enemies. Occupation: Layabout

Voice: Voice breaks

Attributes [hide]

Gerald Riley, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Athletics +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A small bag of saffron. (40 gp). 1 Healer’s kit.


Social Check DCs


Everard Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy yellow suit. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small desert village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Has a crush, Nature, Family. Occupation: Cook

Voice: Pronounces O like U

Attributes [hide]

Everard Sydney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 9 (-1)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2200 sp. 2 Smokesticks.


Social Check DCs

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