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NPC Generator

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Advanced [show]


Robert Kelsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Merchant uniform. He has black hair. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Stableman, but he got bored and became a Merchant. He became a Merchant soon after.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Flaws: Disease, Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Robert Kelsey, Male Human Barbarian 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)13 (+1) 14 (+2)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dark leathers with embroidery. He has a small bristly mustache and wavy silver hair. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is content; and many dire rats want him driven away

Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Geoffrey Ashley, Male Human Sorcerer 9
Medium (6'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 9 (-1)15 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 70 pp.


Social Check DCs


Clerebold Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his chestnut hair up. His eyes are gray and beady.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Clerebold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Clerebold was raised in a hard working conservative environment. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's mother didn't care for him much, and the feeling was mutual. He has worked as a Sage like his mother before him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Clerebold Gracey, Male Human Paladin 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 18 (+4)12 (+1)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 90 pp.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. His hair is chestnut and very short. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Roger hails from a village terrorized by gnolls. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: A deep hatred of gnolls.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Roger Gracey, Male Human Aristocrat 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Deception +4, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +0 / 2d8-3, Grapple +1

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Hayes, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and brown with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His brown eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Guardian, Nature, Military, Rich. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Gomory Hayes, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)11 (+0) 15 (+2)14 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. Violet garnet (700 gp). Jasper (50 gp). Red garnet (110 gp). Black pearl (700 gp).


Social Check DCs

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