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NPC Generator

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Advanced [show]


Alex Marston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Barrister and was forced into it by his family; and money/treasure

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Alex Marston, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)9 (-1) 15 (+2)8 (-1)
Skills Arcana +1, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Banded agate (6 gp). Carnelian (60 gp).


Social Check DCs


Robert Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a black small hat and black clothes, and sports empty pouches on his belt. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Justice. Flaws: Mundane. Bonds: Job, Religious. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Lindsay, Male Human Adept 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 6000 sp.


Social Check DCs


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue Stetson hat and blue clothes. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has always had a great fascination with Human culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Aldous was born in the west. At a young age he loved to build and create. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of illithids

Ideals: Logical, Persistence, Gifted. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Aldous Halsey, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: White pearl (110 gp). Brown-green garnet (110 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a sickle. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to end his boredom

Ideals: Optimist, Artistic. Flaws: Mundane, Greedy. Bonds: Family. Occupation: Soapmaker

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Marley, Male Human Warlock 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Rock crystal (20 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp).


Social Check DCs


Bertram Trowbridge, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Disease. Bonds: Nature, Rich, Slave. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Bertram Trowbridge, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs

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