Alex Northcott, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears black leather gloves, a black jacket, and tight pants. His brown hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Energy wise he seems alert and responsive.
History: He was born into a rich family. Cursed with unlife at a very young age, Alex has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and money/treasure
Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Enemies, Rich. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Silver comb with moonstones (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver comb with moonstones (100 gp).
Adelard Graham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He has styled his red hair well, parting it to the right. His gray eyes dart from person to person.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Dyer, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: Many orcs want him driven away; and he desires power and/or immortality
Ideals: Gifted. Flaws: Addict. Bonds: Job, Adventurer, Enemies. Occupation: Stylist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 42 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Half-Plate.
Richard Hayes, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut short with large spiked bangs in the front. He has gleaming, smiling amber eyes.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Architect. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Gifted. Flaws: Hedonist, Mundane, Antagonistic. Bonds: Job. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Patrick Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to cover his moderate length black hair. His eyes are green and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 39000 sp. 1 Minor magic item.
Hunter Merton, Male Human [Permalink]
Personal [hide]
Description: A 6'2" southern man, he wears dark leathers with embroidery. He has a very tight haircut. He is baby faced.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Miner, Hunter learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Human compassion; and balancing his hectic life and new miner responsibilities is difficult
Flaws: Shy, Racist. Bonds: Adventurer, Job, Military. Occupation: Miner
Voice: Squeaky
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
