Gomory Willoughby, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Adventurer. Occupation: Actor
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Malachite (11 gp). 3 Smokesticks.
Trym Heiser, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a pixie cut. He has several tiny topaz earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He pushes his goals aggressively. He is also a coward if confronted.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Antagonistic, Fearful, Insane. Bonds: Rich. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moonstone (30 gp). Jade (130 gp). Tiger eye turquoise (10 gp). Obsidian (10 gp).
Roger Conway, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is auburn and curly. He has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Unemployed arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to get laid; and he wants to meet his childhood hero
Ideals: Athletic, Impeccable. Bonds: Rich, Has a crush, Adventurer. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Solomon Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sickles, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south
Ideals: Entrepeneur, Fighting, Impeccable, Gifted. Flaws: Ugly. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
Possessions: 300 gp. Coral (70 gp). Golden pearl (70 gp). 1 Minor magic item.
Gilbert Southey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is long and auburn with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His brown eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Soapmaker profession.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Human people; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Barrister
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
