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Advanced [show]


Theodoric Snape, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a red coat over a black low-cut shirt, and a feathered hat upon his head. His brown hair is unkempt and raggedy. His eyes are violet and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Snape, Male Human Monk 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 16 (+3)8 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50000 cp. Alexandrite (1000 gp). 1 Minor magic item.


Social Check DCs


Roger Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Roger Bradshaw, Male Human Warlock 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: Tourmaline (130 gp). Rose (50 gp). Tiger eye turquoise (8 gp). 1 Minor magic item.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a red poncho over his likewise colored trousers and shirt. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His ears are large.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Drogo studied abroad. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: To protect his home; and to reunite with his absent mother

Ideals: Disciplined, Gifted. Flaws: Ugly, Addict. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Richie, Male Human Cleric 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Axton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears red trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He keeps his silver hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He plays an instrument quite well.

History: The child of northern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Solomon Axton, Male Human Ranger 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Charles Hayes, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his white robe. His blonde hair is styled in orderly dreadlocks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: Charles was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg

Ideals: Joker, Entrepeneur. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Charles Hayes, Male Human Druid 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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