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NPC Generator

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Advanced [show]


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears brown painted combat armor at almost all times. His skin is fair and his fingers are delicate and long. He has brown hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Shy. Bonds: In love, Rich. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Henry Tatum, Male Human Warrior 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 40 pp.


Social Check DCs


Drogo Wakefield, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears red leather gloves, a red jacket, and tight pants. He keeps his brown hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He now mingles about in high society.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Military, Rich. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Drogo Wakefield, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 5000 sp.


Social Check DCs


Ralf Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: Ralf was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and further expansion of business

Ideals: Gifted. Flaws: Addict. Bonds: Family, Rich, Job. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Ralf Law, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 16 (+3)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +6, History +4
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Jet (120 gp). Hematite (10 gp).


Social Check DCs


Don Landon, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. This blue eyed southerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Locksmith in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Rich, Job, Military, Slave, Family. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Don Landon, Male Human Cleric 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)8 (-1) 19 (+4)17 (+3)
Skills History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 700 gp.


Social Check DCs


Peter Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. His brown hair is drawn into a tight pony tail with a skull scrunchie. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Apothecary business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Apothecary soon after.

Motivation: He wants nothing more than to rejoin the army; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Opinionated. Flaws: Greedy. Bonds: Military, Job, Mentor. Occupation: Apothecary

Voice: Ums and uhs a lot

Attributes [hide]

Peter Home, Male Human Rogue 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2300 sp.


Social Check DCs

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