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NPC Generator

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Advanced [show]


Miles Easton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive, Mundane. Bonds: Job. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Miles Easton, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Vance, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tan shirt with thin brown vertical stripes and black pants. He wears a top hat to cover his moderate length white hair. His thin eyebrows rest above his beady amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Don Vance, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)8 (-1) 11 (+0)14 (+2)
Skills History +2, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 700 gp.


Social Check DCs


Hugh Yeardley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.

History: Hugh was born in the north. At a young age he loved to build and create. A freak accident while working with his Bricklayer father left him crippled. He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Selfish, Disease. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Yeardley, Male Human Warrior 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)6 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Alexandre Bristol, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His golden hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He works hard and plays hard.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To end his boredom.

Ideals: Athletic. Flaws: Mundane, Hedonist. Bonds: Attractive, Rich. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Bristol, Male Human Aristocrat 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 800 gp.


Social Check DCs


Geoffrey Clare, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. His auburn hair is singed and shortened. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: The child of a Locksmith, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Clare, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)11 (+0) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs

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