Robert Copeland, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and pastel pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His eyes are likewise amber.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: Born to a Mason, his father struggled to pay the bills. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Immigrant, Poor. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 16000 sp. Chrysoberyl (40 gp). Star rose quartz (50 gp). Brown-green garnet (40 gp). Rose (50 gp).
Henry Easton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his blonde hair. His eyes are likewise violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Henry was born with his mother's beautiful face. A freak accident while working with his Bounty Hunter mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Persistence. Flaws: Sensitive, Fearful, Disease. Bonds: Attractive, Religious. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 10000 cp. Coral (100 gp). Smoky quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Walcott, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a brown collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Lance is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He became a Crown-heir soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Family, Job. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Banded agate (6 gp). Rock crystal (60 gp). Carnelian (60 gp). 1 Minor magic item.
Gunter Southey, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is styled in orderly dreadlocks. His eyes are brown and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Brewer business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Brewer like his father before him.
Motivation: He is greedy.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Rich, Job. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
William Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso. He carries a battered flail and tarnished whip as well. His black hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.
History: William lived on a farm with his mother, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp. Onyx (30 gp). Hematite (14 gp).
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