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Trym Rayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear blue clothing when he does not wear armor. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. Trym enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Trym was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Regain custody of his daughter.

Ideals: Optimist. Flaws: Hedonist. Bonds: Family, Guardian. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Trym Rayden, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp.


Social Check DCs


Reynard Preston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair reaches down to his waist. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.

History: Reynard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and someone believes him a fraud

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Enemies, Job. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Reynard Preston, Male Human Warlock 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1500 gp. Golden yellow topaz (300 gp). Eye agate (9 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and chestnut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: Born to a Gardener, his mother struggled to pay the bills. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Chad's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Body Guard

Voice: Scandinavian accent

Attributes [hide]

Chad Livingstone, Male Human Ranger 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2400 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Silver holy symbol.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears tan painted combat armor at almost all times. His hair is auburn and curly. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: When he was but 7 years old his parents immigrated from the east. His martial abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Fighting. Flaws: Forgetful. Bonds: Immigrant. Occupation: Server

Voice: Middle-eastern accent

Attributes [hide]

Gerald Bradshaw, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills Religion +3, Stealth +7
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Dean Kent, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long brown hair reaches down to his waist. His blue eyes are passionate and lively.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Dean grew up listening to his mother's many stories. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He inherited the family business which he has now maintained for 11 years.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Artistic, Gifted. Bonds: Adventurer, Job, Family. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Dean Kent, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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