Robert Shipley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large brown mantle and cape that has been intricately interwoven into his grey robe. His hair is red and curly. His brown unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a pair of adventurers, Robert grew up listening to his mother's many stories. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 15000 cp.
Reynard Hadley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. His skin is also unnaturally pale. His brown hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.
History: Reynard lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Junk Dealer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
Possessions: 12000 sp. Bloodstone (40 gp).
Ernest Middleton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.
History: He comes from a rich western family. While studying, he fell in love. They married and had a daughter. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Rich, In love. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Halfling
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 100 gp. Golden yellow topaz (400 gp). Peridot (40 gp).
Gunter Tenley, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, tan shirt, and red tie. His hair, while still mostly chestnut, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Gunter was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: To be a Body Guard again; and revenge
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp. Golden yellow topaz (900 gp). Banded agate (7 gp). Lapis lazuli (7 gp). 1 Alchemist’s fire.
Odo Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and yellow robe with the hood down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair has been sun bleached extensively. His violet unseeing eyes seem to look past you.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Enemies, Adventurer. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp.
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