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NPC Generator

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Advanced [show]


Ralf Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His blonde hair is braided into rings. His gray eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: His mother raised him in a mountain cabin. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Ralf Cooper, Male Human Expert 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 300 gp. Hematite (7 gp). Star ruby (600 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Trowbridge, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and sports empty pouches on his belt. His golden hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Adam Trowbridge, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His silver hair is kept up in a ponytail inside a broad hat. His violet unseeing eyes seem to look past you.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.

History: Drogo was born in the west. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Philantrophist, Persistence. Flaws: Disease, Emotional. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Drogo Wellington, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)10 (+0) 5 (-3)13 (+1)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Barney, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing colorful clothing, dressed as a Detective. His red hair is heavily combed to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the north to a Detective, Gilbert learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and doesn't want to be a detective and was forced into it by his family

Ideals: Optimist, Persistence. Flaws: Secretive. Bonds: Job, Family. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Barney, Male Human Warrior 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 16 (+3)14 (+2)
Skills Athletics +5
Senses Passive Perception 13
Languages Common, Celestial, Giant, Gnome
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 1000 sp.


Social Check DCs


Richard Chester, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, white shirt, and grey tie. He is portly but not overly obese. His brown hair is styled in orderly dreadlocks. His hazel eyes are passionate and lively.

Personality: Overbrimming with self-confidence, Richard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is an amazing painter.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Poor. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Richard Chester, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +4, Nature +4
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp. Azurite (14 gp). Golden yellow topaz (800 gp). Blue quartz (14 gp). Obsidian (14 gp).


Social Check DCs

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