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Chad Clayton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly chestnut, has prominent grey streaks. His green eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Ploughman, who enjoyed hunting, Chad was taken on many hunting expeditions. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Chad Clayton, Male Human Cleric 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)8 (-1) 9 (-1)18 (+4)
Skills Athletics +5, Intimidation +7
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Jasper (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Myerscough, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His tied-back hair is blonde. His eyes are green and beady.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a font of random trivia from the lore and stories he has discovered

History: Gomory was raised in a hard working conservative environment. His homeland was ravaged by war and he spent much of his life rebuilding it. Now he works as a dancing tutor during his time off.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Artistic, Logical. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Gomory Myerscough, Male Human Sorcerer 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills Athletics +7, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Druidic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 30000 cp.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown, silky, and of moderate length. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Brewer

Voice: Soothing and warm

Attributes [hide]

Kyle Kendall, Male Human Barbarian 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)7 (-2) 10 (+0)12 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Royal, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His violet eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 5 years old his parents immigrated from the east. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Shy, Insane, Impulsive. Bonds: Immigrant, Nature. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Roger Royal, Male Human Wizard 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 cp.


Social Check DCs


Gerard Browning, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His moppish black hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Knight profession.

History: He was born in the north, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and to be a knight again

Ideals: Optimist. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Browning, Male Human Rogue 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Perception +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 5000 sp.


Social Check DCs

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