Theobald Cromwell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Justice, Impeccable. Flaws: Disease. Bonds: Adventurer, Immigrant, Enemies. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Theodoric Marlee, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is singed and shortened. He has gleaming, smiling hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Merchant, his father struggled to pay the bills. He worked as a nervous Carpenter and found it very stressful. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Fighting, Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 42000 sp.
Ralf Beverly, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. His red hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Ideals: Professionalism. Flaws: Impulsive, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 800 gp.
William Blythe, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His deerstalker hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Ruler, William learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has achieved small success as a Ruler.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Insomniac, Hedonist. Bonds: Adventurer, Job. Occupation: Ruler
Voice: Irish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 500 gp. Violet garnet (200 gp). Jet (100 gp). Malachite (7 gp). 1 Minor magic item.
Heward Thorpe, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries with him a set of pickaxes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heward was born in the west. At a young age he loved to build and create. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To reunite with his old friends; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Persistence, Joker, Justice. Bonds: Attractive, Slave. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
