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NPC Generator

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Advanced [show]


Theobald Badger, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Slave, Religious. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Theobald Badger, Male Human Druid 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 2000 sp. Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Rayden, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his tan robe and has his flail always slung over his shoulder. His skin is also unnaturally pale. His white hair is knotted and matted. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: Gilbert was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Hunter. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Hunter

Voice: Creaky witch voice

Attributes [hide]

Gilbert Rayden, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)6 (-2) 16 (+3)13 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 300 gp.


Social Check DCs


Heward Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow tunic with white highlights, and long black pants that bunch up around his shoes. His golden hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Heward's homeland. Heward decided to take the middle way and become a bodyguard. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: To pay off his debts; and his religion dominates his actions

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Religious, Debt. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Everleigh, Male Human Rogue 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Aquamarine (600 gp).


Social Check DCs


Bertram Benson, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He wears his brown hair up. His skin is flawless and his green eyes scan people very quickly.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his brother to traveling adventurers; and to share knowledge with the world

Ideals: Athletic, Logical. Bonds: Attractive, Family. Occupation: Blacksmith

Voice: Spanish accent

Attributes [hide]

Bertram Benson, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp.


Social Check DCs


Henry Law, Male Human [Permalink]

Personal [hide]

Description: This southern man tends to wear a large tan jacket. His clothes are grease stained in places. He keeps his blonde hair in a pixie cut. His thin eyebrows rest above his beady green eyes.

Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.

History: Henry was born the youngest of three triplets. Henry was born on a far southern desert where he grew up under the tutelage of his father, an expert Junk Dealer. He left for the south, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Family. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Henry Law, Male Human Druid 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs

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