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NPC Generator

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Advanced [show]


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky green painted plate armor. He has a golden handlebar mustache and slicked back golden hair. He wears an eyepatch.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Engraver profession.

History: He was born several months after his mother was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: To be a Engraver again; and he is unsatisfied with his job

Flaws: Ugly, Racist, Insane. Bonds: Job, Military. Occupation: Layabout

Voice: Indian accent

Attributes [hide]

Bertram Gentry, Male Human Aristocrat 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Patrick Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Detective business.

History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Military, Adventurer. Occupation: Detective

Voice: Mousy voice

Attributes [hide]

Patrick Adley, Male Human Commoner 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Amber (110 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Robert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. His hair is short and white. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Rich, Job. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Robert Bradshaw, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)10 (+0) 16 (+3)13 (+1)
Skills Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. Bloodstone (40 gp). Red spinel (110 gp). Aquamarine (300 gp). 1 Tanglefoot bags.


Social Check DCs


Hubert Chester, Male Human [Permalink]

Personal [hide]

Description: A 5'5" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Hubert Chester, Male Human Expert 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp. Solid gold idol (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). 1 Minor magic item.


Social Check DCs


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean grey cloak covering his clean studded leather. His brown hair, when down, is lengthy. His gray unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a Spy, his mother struggled to pay the bills. Cursed with unlife at a very young age, Raymond has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Impulsive. Bonds: Poor. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Raymond Adley, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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