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Advanced [show]


Guy Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized grey coat. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the south to a Ploughman, Guy learned a great deal about his mother's area of expertise. He worked as a nervous Ploughman and found it very stressful. He became a Ploughman soon after.

Motivation: To be a Farmer again; and expand his business

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Guy Blakeley, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Solid gold idol (200 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Lance Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is blonde, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 4 years old his parents immigrated from the south. After coming to the age of reason, Lance took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the south, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Terse. Bonds: Attractive, Immigrant. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Lance Clayton, Male Human Barbarian 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)10 (+0) 6 (-2)14 (+2)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


William Hampton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long chestnut hair kept up in a rat tail. His eyes are green.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 3 years old his parents immigrated from the south. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He has never given up on his music dream.

Motivation: To prove his worth to the world.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

William Hampton, Male Human Fighter 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Adelard Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His golden hair is unkempt and raggedy. His gray eyes have a joyful gleam in them most of the time.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Adelard was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Adelard Darlington, Male Human Rogue 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: 700 gp.


Social Check DCs


Drogo Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His brown hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Insane, Depressed. Bonds: Poor, Adventurer. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Drogo Bentley, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 19000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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