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Advanced [show]


John Vance, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and violet workpants. His shirt is red, and he wears a heavy violet leather apron most of the time. His tied-back hair is red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born a particularly ugly child, much to the horror of his parents. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Flaws: Ugly, Insane, Disease. Bonds: Poor, Family. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

John Vance, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp. Deep green spinel (40 gp). Jade (40 gp). Banded agate (4 gp).


Social Check DCs


Adelard Hadlee, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is renowned for his bright brown suits and hats. His skin is also unnaturally pale. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich western family. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he is content

Ideals: Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Nature, Rich. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Adelard Hadlee, Male Human Ranger 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)8 (-1) 12 (+1)7 (-2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Aquamarine (700 gp). Bloodstone (30 gp).


Social Check DCs


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is dressed in a clean black cloak covering his clean studded leather. His black hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it

Flaws: Shy. Bonds: Military, Immigrant, Family, Rich. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Shelby, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 18 (+4)8 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15321000

Possessions: 500 gp. Black star sapphire (900 gp). Banded agate (14 gp). Malachite (14 gp). 3 Alchemist’s fire. 3 Thunderstones. 3 Acid flasks. 4 Antitoxin.


Social Check DCs


Lance Yorke, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a white armored body suit, with a simple black line shooting up and back down. His hair is greying and his face has many wrinkles. He has amber eyes and a white hat with a black feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: Lance was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Slave Trader.

Motivation: To be a Baker again.

Flaws: Selfish, Impulsive. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Lance Yorke, Male Human Bard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 1000 sp. A roughly beaten golden orb (120 gp). Old masterpiece painting (1000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp).


Social Check DCs


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with green highlights, and long white pants that bunch up around his shoes. His moppish red hair is in a traditional bowl cut. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Gomory hails from a village terrorized by dire rats. His mother had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Gomory Marley, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Citrine (60 gp). Golden pearl (40 gp). Red spinel (40 gp). 1 Average lock.


Social Check DCs

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