Dustin Livingstone, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His left leg appears badly burned and disfigured. His silver hair is knotted and matted. His eyes are hazel and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Dustin has worked very hard to control his curse. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and to get a good night's sleep
Ideals: Justice, Professionalism. Flaws: Disease, Insomniac. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 60000 cp.
Clerebold Graeme, Male Human [Permalink]
Personal [hide]
Description: An older man who wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. He has shaved his head bald. His blue eyes have a joyful gleam in them most of the time.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Clerebold was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Emotional. Bonds: Adventurer, Attractive, Military, Job. Occupation: Glassblower
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Masterwork manacles. 1 Healer’s kit. 1 Disguise kit.
Miles Conway, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man likes to wear ponchos typically of a light white in addition to tight pants. His hair is black and curly. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He has never given up on his poetry dream.
Motivation: He has a crush on the local Hunter; and he's in love
Ideals: Athletic, Disciplined, Justice, Artistic. Bonds: Nature, Has a crush. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 400 gp. Tourmaline (140 gp). Banded agate (15 gp). Black opal (500 gp). 1 Masterwork Common Ranged Weapon.
Drogo Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet cloak and cross-gartered red stockings, and he perpetually has his spear ready. He has styled his red hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Cartwright, Drogo learned a great deal about his mother's area of expertise. Over the years he perfected his riding and shooting skills. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Justice. Bonds: Attractive, Job, Nature. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp.
Anselm Graeme, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He has styled his auburn hair well, parting it to the right. He has several tiny sapphire earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Money/treasure.
Ideals: Fighting, Entrepeneur. Flaws: Terse. Bonds: Rich, Religious. Occupation: Scribe
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 50 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1500 gp.
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