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Advanced [show]


Patrick Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Optimist. Bonds: In love, Religious. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Patrick Harlow, Male Human Bard 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)10 (+0) 7 (-2)15 (+2)
Skills Medicine +1, Religion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 500 gp.


Social Check DCs


Reynard Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, and he perpetually has his scythe ready. He is bald on top and has large red tufts of hair around his ears. His eyes are likewise amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up scythe and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bowyer

Voice: Loud with bravado

Attributes [hide]

Reynard Kirby, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 18 (+4)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Tickle, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He typically wears brown cloth garments or leather armor. His silver hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Actor for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Justice, Fighting, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Frederick Tickle, Male Human Wizard 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 100 gp. Zircon (30 gp). Rhodochrosite (6 gp). Violet garnet (700 gp).


Social Check DCs


Simon Brixton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, grey shirt, and violet tie. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Racist, Fearful. Bonds: Adventurer, Religious. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Simon Brixton, Male Human Wizard 9
Medium (6'6") Human, Lawful Good (CR 9)
Armor Class 14
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills History +5, Medicine +4
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 160 pp. Alexandrite (900 gp). Tourmaline (90 gp). Carnelian (70 gp). Blue quartz (16 gp). Aquamarine (900 gp). Obsidian (16 gp).


Social Check DCs


Anselm Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His red hair is cut jaggedly and amateurishly. His eyes are likewise gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Energy wise he seems alert and responsive.

History: Born in the north to a Adventurer, Anselm learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Adventurer.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to human people

Ideals: Impeccable, Professionalism. Flaws: Racist. Bonds: Slave, Job. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Anselm Ansley, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)16 (+3) 12 (+1)18 (+4)
Skills Intimidation +7, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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