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NPC Generator

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Advanced [show]


Adelard Darby, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a robe, a symbol of death around his neck, and a whip on his belt. His skin is also unnaturally pale. His hair is cut close to his head. His gray unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Ugly, Disease, Selfish. Bonds: Religious. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Adelard Darby, Male Human Adept 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 10 (+0)16 (+3)
Skills Investigation +0, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 22000 sp. Obsidian (5 gp). 1 Minor magic item.


Social Check DCs


Trey Ansley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. He wears his black hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Trey Ansley, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item.


Social Check DCs


Anthony Wallace, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. He has several tiny sapphire earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Anthony hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and many brigands want him driven away

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Nature, Enemies. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Wallace, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1100 sp.


Social Check DCs


Kyle Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a top hat to hide his balding. His brown eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with painting.

History: He was raised in a desert tribe. A gifted student he started as a Jeweler, but he got bored and became a Shoemaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to be a jeweler again

Ideals: Entrepeneur, Artistic. Bonds: Family, Nature, Job. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Willoughby, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 500 sp.


Social Check DCs


Arnold Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His eyes are gray.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Adventurer, Mentor. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Arnold Wellington, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 50000 cp. Blue quartz (9 gp). Onyx (70 gp). Fire opal (1200 gp).


Social Check DCs

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