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NPC Generator

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Seed

Advanced [show]


Don Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with green stripes complete with hood. He is portly but not overly obese. He sports a flattop hair cut. He has violet eyes and a red hat with a green feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: To protect his home; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable. Bonds: Nature, Immigrant, Guardian. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Don Cholmondeley, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 15 (+2)14 (+2) 11 (+0)9 (-1)
Skills Investigation +4, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His auburn hair is matted, messy, and big. He has a tattooed face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

John Barclay, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Violet garnet (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Arnold Branson, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His chestnut hair is still thick. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Arnold was born with his father's beautiful face. His psionic abilities were realized during a raid on his village. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's attracted to the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Attractive. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Branson, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He keeps his auburn hair in a flapper bob. He has amber eyes and a white hat with a black feather.

Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast plains. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and wants his loneliness to end

Flaws: Impulsive, Disease. Bonds: Has a crush, Nature, Enemies. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Aldous Milton, Male Human Adept 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 16 (+3)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics -1, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Infernal, Ignan
Attacks Melee +5 / 2d4+2, Ranged -1 / 2d4-4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He very much looks the part of a Barkeep. He sports a flattop hair cut. His amber eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Gunter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast mountains. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Eastoft, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs

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