Theodoric Dalton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He sports blue clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with dancing.
History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to have a good time and be beloved; and to unite with his brother
Ideals: Optimist, Artistic, Impeccable. Flaws: Ugly. Bonds: Family. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1000 gp.
Ralf Hayes, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His brown hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.
Personality: A skeptical and narcissistic man, Ralf's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Ralf was born with his mother's beautiful face. His psionic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable, Gifted. Flaws: Hedonist. Bonds: Attractive, Adventurer. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Nicholas Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His hair is always cut to a buzz. His face is scarred and worn.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He comes from a rich eastern family. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in morningstar use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Sailor
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Embroidered silk and velvet mantle with numerous moonstones (1500 gp).
Frederick Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple green line shooting up and back down. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His silver hair is matted, messy, and big. His eyes are brown.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Animal Trainer
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 4000 sp. Alexandrite (1300 gp). Alexandrite (1300 gp). Moonstone (60 gp). 1 Masterwork Common Ranged Weapon.
Manfred Snowdon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy brown pantaloons and a tan scarf. He keeps his black hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants revenge against goblins.
Ideals: Entrepeneur. Bonds: Enemies, Religious, Mentor. Occupation: Apothecary
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 26000 sp.
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