Roland Staurheim, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear grey pants and tee shirts, he is not a threatening figure. His silver hair is singed and shortened. He wears an eyepatch.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the north, but his parents moved at a very young age to the west. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Immigrant, Military. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Gerard Deighton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His hair is greying and his face has many wrinkles. His blue eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Mentor, Adventurer. Occupation: Guard
Voice: Smoker's lung
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Percival Winthrop, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white tunic with pastel highlights, and long black pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His hair, while still mostly white, has prominent grey streaks. His eyes are green and he is always smoking a pipe.
Personality: Eccentric and domineering, Percival will drive conversation. He also hits on women, regardless of circumstances.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Find a way to reverse the transformation of his brother; and he would like to get married and retire
Ideals: Extrovert. Bonds: Has a crush, Religious, Adventurer, Family. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 35 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. Aquamarine (600 gp).
Kody Soames, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He has red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Flaws: Depressed, Insane. Bonds: Attractive, Slave, Rich. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 6 Acid flasks.
Thomas Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a green scarf. His hair is always cut to a buzz. He has gleaming, smiling brown eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Locksmith profession.
History: Thomas was raised in a hard working conservative environment. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Wishes to resurrect an old love; and his relatives are trying to arrange a marriage
Flaws: Sensitive, PTSD. Bonds: Job, Family, In love. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 9000 cp.
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