Trym Camden, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a grey shirt with thin green vertical stripes and black pants. His brown hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Trym took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 16000 cp. Golden yellow topaz (700 gp). Chrysoprase (30 gp). Lapis lazuli (15 gp). 1 Masterwork Heavy steel shield. 1 Breastplate. 1 Half-Plate.
Ralf Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears professional attire. He wears a Stetson hat to cover his moderate length black hair. His violet eyes are passionate and lively.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Athletic. Bonds: Attractive, Has a crush, Nature, Slave. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 5 (-3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2400 sp. Smoky quartz (20 gp). Sardonyx (20 gp).
Gomory Whitby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a worn and beaten armor. He has a long silver beard with little hanging trinkets. His brown eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a great chef.
History: Gomory was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now travels the world, in search of power and loot.
Motivation: To protect his home; and to reunite with his absent mother
Ideals: Gifted. Bonds: Attractive, Family, Adventurer, Guardian. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 1200 gp.
William Reid, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: William was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, William and his spouse have recently divorced.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Attractive, Poor. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Robert Ansley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His moppish golden hair is in a traditional bowl cut. He has brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west to a Butcher, Robert learned a great deal about his father's area of expertise. A freak accident while working with his Architect father left him crippled. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Extrovert. Flaws: Ugly, Disease. Bonds: Job. Occupation: Butcher
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 56 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 10000 cp. Golden yellow topaz (1600 gp). Amber (80 gp). Chrysoberyl (80 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item.
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