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Advanced [show]


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light grey in addition to tight pants. His golden hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: Gomory was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Disciplined, Philantrophist, Persistence. Bonds: Attractive, Job, Slave. Occupation: Engraver

Voice: Low and grunting

Attributes [hide]

Gomory Nash, Male Human Paladin 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 32000 sp. Amber (60 gp). Deep green spinel (60 gp). Fire opal (500 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries halberds. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: A deep hatred of giants; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Religious, Enemies. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Tim Southey, Male Human Commoner 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Roland Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear brown clothing when he does not wear armor. His hair is short and black. His amber eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He became a Spice Merchant soon after.

Motivation: To prove his worth to the world; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Athletic, Logical. Flaws: Impulsive. Bonds: Enemies, Immigrant, Job. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Roland Kelsey, Male Human Warrior 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Don Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Don was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Persistence. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Don Barlow, Male Human Paladin 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)18 (+4) 11 (+0)14 (+2)
Skills Intimidation +5, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Giant, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Sardonyx (50 gp). White opal (700 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Marston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man prefers to wear grey pants and tee shirts. His hair is long and white with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His fierce amber eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Ralf was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he feels kind of lost in life

Ideals: Opinionated. Flaws: Secretive, Depressed. Bonds: Job, Family. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Marston, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)17 (+3) 13 (+1)7 (-2)
Skills Nature +5, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp.


Social Check DCs

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