Nicholas England, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His broad hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Ideals: Optimist. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Violet garnet (200 gp). 1 Masterwork Common Melee.
Adelard Winthrop, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears an entirely black suit with green socks and a vest with buckled shoes. His hair is cut close to his head. His violet eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job.
Flaws: Shy. Bonds: Military, Job. Occupation: Shipwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +3
Possessions: Large well-done wool tapestry (200 gp). A delicate brass dragon egg (40 gp). Gold and topaz bottle stopper cork (1200 gp). Brass mug with jade inlays (200 gp).
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his tan robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His moppish chestnut hair is in a traditional bowl cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Tim studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and to reunite with his absent mother
Ideals: Passionate, Entrepeneur, Gifted, Philantrophist. Bonds: Family. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 8 (-1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1500 sp. 1 Superior lock. 1 Simple lock.
Gunter Payton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright grey suits and hats. He has no hair. His eyes, though not visible through his cowl, are blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: To clean up the streets; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Guardian. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (140 gp). Onyx (50 gp). Blue quartz (12 gp).
Gunter Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His white hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gunter was raised in a hard working conservative environment. After coming to the age of reason, Gunter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 16000 cp.
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