Trym Camden, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is well dressed, constantly wearing a green suit, tan shirt, and yellow tie. He is tall, broad shouldered and powerfully built. His black hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trym hails from a village terrorized by goblins. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trym was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: Many goblins want him driven away; and revenge
Ideals: Joker, Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 18000 cp.
Anthony Redfield, Male Human [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has a red handlebar mustache and slicked back red hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Rich, Military. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Alex Winthrop, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His hair is white and curly. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the south. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Alex was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved.
Ideals: Pacifist, Optimist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carpenter
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 1 Minor magic item.
Gerard Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He typically wears violet cloth garments or leather armor. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does not trust anyone and sleeps with one eye open.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has never given up on his poetry dream.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Religious, Mentor. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Norman Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a green collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries a battered scimitar and tarnished sai as well. His chestnut hair is heavily combed to the right. His violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norman took refuge in the old dungeon and found the beat up sai and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is greedy; and to clean up the streets
Ideals: Fighting, Philantrophist. Bonds: Rich, Nature, Guardian. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 200 gp.
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