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Advanced [show]


Adelard Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. He has a dull look in his blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: He was born into a rich family. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero; and he is greedy

Ideals: Joker. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Adelard Stapleton, Male Human Fighter 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)12 (+1) 17 (+3)17 (+3)
Skills Athletics +3, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +4

Possessions: 500 gp. Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item.


Social Check DCs


Wymar Harrington, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. He has shaved his head bald. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 2 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Shy, Antagonistic. Bonds: Attractive, In love, Mentor. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Wymar Harrington, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)8 (-1) 12 (+1)6 (-2)
Skills Nature +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. Golden yellow topaz (200 gp). Amber (60 gp). Black opal (800 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Thomas Roscoe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fancy black suit. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant blue.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Thomas was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thomas took refuge in the old dungeon and found the beat up rapier and armor he uses now. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Religious. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Thomas Roscoe, Male Human Warlock 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 2000 cp. Hematite (14 gp).


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. With a patchy black beard and wild black hair. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Optimist, Professionalism. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Body Guard

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Harlow, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Solomon Ainsley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in a clean green cloak covering his clean studded leather and is in decent physical shape. His red hair is long and unkept. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Sage. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Solomon was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Sage.

Motivation: To unite with his brother; and further expansion of business

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Solomon Ainsley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Infernal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Chrysoprase (70 gp).


Social Check DCs

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