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NPC Generator

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Advanced [show]


Norman Axton, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His golden hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: He got into the Shipwright business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted divine powers by his dying sister.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Norman Axton, Male Human Druid 8
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 17 (+3)9 (-1)
Skills Deception +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 160 pp.


Social Check DCs


Roger Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. His hair is blonde and curly. His thin eyebrows rest above his beady blue eyes.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly. Bonds: Religious, Rich, Nature. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Roger Walcott, Male Human Warrior 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theodoric Huckabee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a simple brown robe with white stripes complete with hood. His silver hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich eastern family. A freak accident while working with his Actor mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Miner and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Immigrant, Family. Occupation: Miner

Voice: Speaks like tongue is numb

Attributes [hide]

Theodoric Huckabee, Male Human Monk 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 11 (+0)7 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Kody Langley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears rags and sports a simple walking cane. He has a hunchback. His chestnut hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Animal Trainer profession.

History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly. Bonds: Poor, Enemies, Job, Nature, Adventurer. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Kody Langley, Male Human Wizard 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 36 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)12 (+1) 16 (+3)12 (+1)
Skills Insight +6, Religion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. His auburn hair is lengthy. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hasn't been sleeping well lately.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Flaws: Ugly, Insomniac. Bonds: Family, Rich, Adventurer. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Mitchell, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 16 (+3)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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