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NPC Generator

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Advanced [show]


Cory Hale, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a green costume with the symbols of his god on his torso. His golden hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.

Motivation: Expand his business; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Extrovert, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cory Hale, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Cotton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing colorful clothing, dressed as a Sculptor. He has done his best to style his golden hair to look like a famous performer. His eyes are amber.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with a lost civilization.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and his relatives are trying to arrange a marriage

Bonds: Attractive, Adventurer, Rich, Job, Family. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Gomory Cotton, Male Human Druid 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +1, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 12000 sp.


Social Check DCs


Frederick Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Assassin soon after.

Motivation: To reunite with his old friends; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Fearful. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Frederick Lindsey, Male Human Druid 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)15 (+2) 14 (+2)16 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a tan tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His chestnut hair is knotted and matted. His eyes are green and beady.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Mayor, who enjoyed hunting, Randal was taken on many hunting expeditions. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Randal's homeland. Randal decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's attracted to the PC; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Immigrant. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Bradshaw, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted psionic powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Athletic, Entrepeneur, Gifted. Bonds: Enemies, Rich, Debt. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Guy Compton, Male Human Rogue 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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