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NPC Generator

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Advanced [show]


Norman Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a tan scarf. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast plains. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying sister.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Norman Carlton, Male Human Sorcerer 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 20 pp.


Social Check DCs


Bertram Lindsey, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his spear, and sports empty pouches on his belt. His silver hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress

Voice: Old thin voice

Attributes [hide]

Bertram Lindsey, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)13 (+1) 11 (+0)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Balimaar Walpole, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: Balimaar is depressed about a lot of things. He tends to be a nihilist. He pushes his goals aggressively. He is also a coward if confronted.

History: Balimaar hails from a village terrorized by orcs. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Regain custody of his son; and he is unsatisfied with his job

Flaws: Depressed, Fearful. Bonds: Attractive, Enemies, Job, Family. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Balimaar Walpole, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 7 (-2)16 (+3)
Skills Stealth +3, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Golden yellow topaz (200 gp). Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs


Solomon Brandon, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his right hand. He wears his silver hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Sage, but he was a colossal failure. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly. Bonds: Rich, In love, Job. Occupation: Shoemaker

Voice: Speaks with lips pursed

Attributes [hide]

Solomon Brandon, Male Human Bard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green shirt with thin grey vertical stripes and green pants. His chestnut hair is slicked back into a classic pompadour. His ears are large.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Godfrey Eastaughffe, Male Human Aristocrat 9
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)13 (+1) 16 (+3)10 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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