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NPC Generator

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Advanced [show]


Simon Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a tan broad hat and tan clothes. He is portly but not overly obese. His golden hair is smooth and relatively long. His eyes are brown.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Simon was raised in a hard working conservative environment. Simon was born on a far southern mountains where he grew up under the tutelage of his father, an expert Sculptor. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and to settle down with his crush

Flaws: Depressed. Bonds: Family, Job, Immigrant, Has a crush. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Hartford, Male Human Commoner 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Gerald Tatum, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He is wearing colorful clothing, dressed as a Herbalist. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gerald was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Expand his business.

Ideals: Professionalism. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Gerald Tatum, Male Human Warlock 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Animal Handling +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length brown hair. His fierce blue eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the west to a Cartwright, Odo learned a great deal about his father's area of expertise. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Odo's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Impulsive, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Odo Branson, Male Human Druid 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)10 (+0) 15 (+2)17 (+3)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp.


Social Check DCs


Heward Ramsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light yellow in addition to tight pants. He is bald on top and has large silver tufts of hair around his ears. This hazel eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not trust anyone and sleeps with one eye open.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and balancing his hectic life and new armorer responsibilities is difficult

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed, Insomniac. Bonds: Job. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Ramsey, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Persuasion +4, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 6000 sp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Kyle Clare, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His blonde hair is smooth and relatively long. His eyes are green and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: He's repulsed by the PC; and he wants to get laid

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Has a crush, Religious. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Kyle Clare, Male Human Commoner 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 18000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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