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NPC Generator

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Advanced [show]


Miles Lindsay, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a grey suit, black shirt, and brown tie. His hair is silver and very short. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Bather, but he got bored and became a Map Maker. He has drifted from career to career and currently works as a Map Maker.

Motivation: Sabotage a competitor; and he's looking for his big break

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Religious. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Miles Lindsay, Male Human Bard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


John Stanley, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears a colorful flower in his red hair. His eyes are green and catlike.

Personality: Eccentric and domineering, John will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Money/treasure; and to prove his worth to the world

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Rich, Attractive. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

John Stanley, Male Human Adept 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs


Gerard Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His moppish white hair is in a traditional bowl cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Since then, he has sought to make the best of life.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Philantrophist, Optimist. Bonds: Rich, Immigrant, Family. Occupation: Ruler

Voice: German accent

Attributes [hide]

Gerard Tattersall, Male Human Cleric 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)13 (+1) 9 (-1)17 (+3)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. Emerald (900 gp). Violet garnet (600 gp). Onyx (30 gp). Jet (60 gp).


Social Check DCs


Diggory Barton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He likes to wear black tank tops with tan pants. His tied-back hair is blonde. His amber unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Diggory has worked very hard to control his curse. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Guardian, Family, Rich. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Diggory Barton, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 10000 cp. Brown-green garnet (90 gp).


Social Check DCs


Alex Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. His silver hair is cut short with large spiked bangs in the front. He has gleaming, smiling blue eyes.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not trust anyone and sleeps with one eye open.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To get a good night's sleep.

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Poor, Nature, Slave. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Alex Myerscough, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20000 sp. Onyx (20 gp).


Social Check DCs

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