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Advanced [show]


Hunter Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large brown mantle and cape that has been intricately interwoven into his red robe. He keeps his golden hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born in the east his family was never financially stable. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Opinionated, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Hunter Wharton, Male Human Barbarian 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)4 (-3) 15 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp. Violet garnet (200 gp). Amethyst (150 gp). Tourmaline (150 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Clare, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a tan and blue robe with the hood down. His white hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Percival was left his mother's suit of armor and trained in its use and care. He has achieved small success as a Sailor.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and human compassion

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Percival Clare, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 5 (-3)14 (+2) 16 (+3)10 (+0)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: 400 gp. Lapis lazuli (9 gp). Star rose quartz (70 gp). Lapis lazuli (9 gp). Alexandrite (300 gp).


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: Balimaar hails from a village terrorized by dire rats. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Balimaar Beitz, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)18 (+4) 12 (+1)8 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Orc, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Peter Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a club. He sports a flattop hair cut. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a bit of a xeno-phobe, disliking non-Humans.

History: Peter was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and he's looking for his big break

Flaws: Ugly, Racist. Bonds: Family, Mentor, Adventurer. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Peter Reid, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp).


Social Check DCs


Odo Winthrop, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue coat over a brown low-cut shirt, and a Stetson hat upon his head. His chestnut hair is long and unkept. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Merchant

Voice: Creaky witch voice

Attributes [hide]

Odo Winthrop, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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