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NPC Generator

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Advanced [show]


Anselm Kent, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a blue and violet handkerchief worn on his left side. He wears his blonde hair down. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and wants to open a new tavern

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Poor, Job, Nature. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Anselm Kent, Male Human Paladin 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 74 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Raymond Barclay, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Mason. He has a penchant for wearing a ring with an oversized emerald on his left hand. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He comes from a rich eastern family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Flaws: Ugly, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Raymond Barclay, Male Human Barbarian 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)13 (+1) 16 (+3)14 (+2)
Skills Insight +6, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Richie, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His moppish golden hair is in a traditional bowl cut. He has blue eyes and a yellow hat with a black feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. Cursed with vampirism at a very young age, John has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Fighting, Logical. Flaws: Disease, Mundane. Bonds: Nature. Occupation: Shipwright

Voice: Jamaican accent

Attributes [hide]

John Richie, Male Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Clerebold Woods, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Knight does. He has a slight overbite and is overall scrawny. His silver hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Clerebold Woods, Male Human Warlock 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)16 (+3) 13 (+1)8 (-1)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Giant, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 800 gp. Eye agate (16 gp). Blue quartz (16 gp). Amber (110 gp). Amber (110 gp).


Social Check DCs


Chad Brent, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is heavily combed to the left. He has hazel eyes and a brown hat with a green feather.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Body Guard, Chad learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and further expansion of business

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Chad Brent, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)14 (+2) 14 (+2)7 (-2)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Smoky quartz (70 gp). Freshwater pearl (15 gp).


Social Check DCs

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