Conrad Hackney, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Roofer does. He is portly but not overly obese. His long golden hair reaches down to his waist. His hazel unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.
History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.
Ideals: Philantrophist. Flaws: Disease, Hedonist. Bonds: Job, Poor. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 100 gp. A pair of silk slippers encrusted with tiny pearls. (50 gp). Gold dragon comb with red garnet eye (1000 gp). Silver comb with moonstones (400 gp).
Henry Merton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear yellow pants and tee shirts. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are amber.
Personality: Calm and collected, he is a well trained Bellfounder. He has all his life been fascinated with music.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Locksmith, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Bonds: Job, Slave, Enemies. Occupation: Bellfounder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Moonstone (30 gp). Smoky quartz (30 gp). Golden pearl (100 gp).
Anselm Lincoln, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his blonde hair to look like a famous performer. This green eyed northerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with a lost civilization.
History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered north to less war torn lands. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Adventurer, Mentor. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Draconic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 700 gp. Smoky quartz (70 gp).
Conrad Gracey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is silver and very short. He has a tattooed face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. Zircon (20 gp). Pink pearl (90 gp). Rhodochrosite (4 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Shelby, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His brown hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is skeptical of what others tell him and is slow to trust.
History: Born in the west his family was never financially stable. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Many brigands want him driven away.
Flaws: Ugly, Shy. Bonds: Enemies, Poor. Occupation: Unemployed
Voice: Indian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 20 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +3
Possessions: 100 gp. 1 Masterwork manacles. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
