Roger Addington, Male Human [Permalink]
Personal [hide]
Description: This man wears a white shirt with thin grey vertical stripes and green pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Roger and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Roofer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. Tourmaline (100 gp). Onyx (80 gp).
Lewis Landon, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green cloak. His white hair is braided into rings. His eyes are brown and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Lewis was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things
Ideals: Opinionated. Flaws: Mundane. Bonds: Slave, Job, Family. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp.
Hugh Spalding, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his painting dream.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 2000 sp. Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Ernest Yorke, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Mayor profession.
History: He was born in the east. He dropped out of school before completing his studies. He then took over the family business and is one of the better Sage for hire.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Moss agate (9 gp). Carnelian (30 gp). Zircon (30 gp). Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears red trousers with grey and black striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a quarterstaff. His head has been shaved. His thin eyebrows rest above his beady violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He uses divination through singing.
History: A powerful necromancer made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Mentor. Occupation: Animal Trainer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 49 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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