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NPC Generator

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Advanced [show]


Everard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a yellow wide-brimmed hat and yellow clothes. His hair is silver and curly. His violet unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Impeccable. Flaws: Disease, Mundane, Secretive. Bonds: Immigrant, Enemies. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Winthrop, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears his black hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. By chance he met his sister recently and the two have been together since.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Family, Enemies. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Trym Stansfield, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Wymar Landon, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: His mother raised him in a mountain cabin. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.

Motivation: Many orcs want him driven away; and doesn't want to be a junk dealer and was forced into it by his family

Flaws: Antagonistic, Addict. Bonds: Nature, Family, Enemies. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Wymar Landon, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Nicholas Dryden, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His red hair is heavily combed to the left. He has violet eyes.

Personality: His tongue was cut out and he uses sign language. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Immigrant. Occupation: Glassblower

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Dryden, Male Human Druid 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2600 sp.


Social Check DCs


Percival Brady, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His small hat is riddled with cuts and holes. He has brown eyes and a red hat with a brown feather.

Personality: He is fixated on the number 54. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Flaws: Ugly, Insane, Secretive. Bonds: Adventurer. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Percival Brady, Male Human Warrior 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Fiery yellow corundum (900 gp). Zircon (30 gp).


Social Check DCs

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