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NPC Generator

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Advanced [show]


Geoffrey Churchill, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large brown jacket. He has a penchant for wearing a ring with an oversized sapphire on his right hand. With bright white hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Stableman, who enjoyed hunting, Geoffrey was taken on many hunting expeditions. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and someone believes him a fraud

Ideals: Extrovert, Entrepeneur, Gifted. Bonds: Rich, Nature, Enemies. Occupation: Banker

Voice: American accent

Attributes [hide]

Geoffrey Churchill, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He is physically well-built. He has moderate length blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Opinionated, Artistic. Bonds: Attractive, Family. Occupation: Detective

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Rutland, Male Human Druid 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Medicine +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp.


Social Check DCs


Bertram Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear red tank tops with green pants. His red hair, when down, is lengthy. His eyes are hazel and beady.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted, Fighting. Flaws: Ugly, Disease, Insomniac. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Bertram Kinsley, Male Human Warrior 8
Medium (6'0") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)18 (+4) 14 (+2)10 (+0)
Skills Intimidation +3, Religion +7
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Auran, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Simon Cason, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black leather gloves, a black jacket, and tight pants. His red hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: Simon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. Flattery will make him almost putty in your hands.

History: When he was but 7 years old his parents immigrated from the west. He moved from fad to fad and when he turned 15 he discovered singing. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Selfish, Secretive. Bonds: Immigrant, Family. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Simon Cason, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 12
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 400 gp. Chrysoberyl (110 gp). Lapis lazuli (5 gp). 1 Silk rope. 1 Superior lock.


Social Check DCs


Anselm Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a top hat to cover his moderate length black hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: Anselm was raised in a hard working conservative environment. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Philantrophist, Professionalism, Gifted. Bonds: Rich, Job. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Anselm Hampton, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)6 (-2) 7 (-2)17 (+3)
Skills Arcana +0, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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