Norman Clare, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting. Flaws: Disease, Fearful. Bonds: Religious, Job. Occupation: Shepherd
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 30 pp. Gold and topaz bottle stopper cork (1600 gp). 1 Masterwork Artisan’s tools. 1 Backpack. 1 Average lock.
Manfred Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His golden hair and beard is wavy and long. He has a dull look in his green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Attractive, Religious, Slave, Military. Occupation: Crown-heir
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp.
Raymond Addington, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple grey robe with blue stripes complete with hood. His silver hair is cut short. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.
History: When he was but 3 years old his parents immigrated from the south. He was taken from his home at a very young age. He left for the south, certain he would find work there.
Motivation: Expand his business; and further expansion of business
Ideals: Opinionated, Gifted. Bonds: Immigrant, Slave, Job. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp.
Arnold Kinsley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean black cloak covering his clean studded leather. His auburn hair is still thick. His eyes are a pleasant green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Laborer in town.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against giants; and a deep hatred of giants
Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Has a crush, Enemies. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 70000 cp. Jasper (30 gp). Tiger eye turquoise (12 gp). Red spinel (50 gp). Blue star sapphire (1500 gp). Chrysoberyl (50 gp). Jet (50 gp). Blue quartz (12 gp).
Richard Blankley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a small bristly mustache and wavy brown hair. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted, Philantrophist, Artistic. Bonds: Rich. Occupation: Doctor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
Possessions: 60000 cp. Bloodstone (30 gp).
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