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NPC Generator

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Advanced [show]


Aldous Halsey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his scythe, and a wedding ring on his left hand. His golden hair is singed and shortened. This brown eyed easterner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: In love. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Aldous Halsey, Male Human Paladin 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)9 (-1) 14 (+2)9 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Onyx (50 gp). Eye agate (9 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Hugh Tinley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in collared shirts and wears a proper scarf over his head. He has moderate length black hair. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. After coming to the age of reason, Hugh took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away; and he wants revenge against orcs

Ideals: Gifted. Flaws: Depressed. Bonds: Mentor, Enemies. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Tinley, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)13 (+1) 15 (+2)10 (+0)
Skills Performance +2, Stealth +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. Red spinel (150 gp). Hematite (14 gp). Deep green spinel (150 gp).


Social Check DCs


Charles Reed, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is cut jaggedly and amateurishly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Mortician

Voice: Creaky witch voice

Attributes [hide]

Charles Reed, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 6 (-2)14 (+2) 10 (+0)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lewis Wesley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears dull yellow sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His hair is long and blonde with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He would rather hide behind his crafts than deal with other people.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Artistic. Flaws: Terse, Shy, Fearful. Bonds: Rich. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Lewis Wesley, Male Human Monk 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +5, Religion +6
Senses Passive Perception 12
Languages Common, Goblin, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Roland Gladstone, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his hair in dreadlocks. His ears are large.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A true patriot, Roland would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roland took refuge in the ruined castle and found the beat up longbow and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Military, Nature. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Roland Gladstone, Male Human Monk 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 7 (-2)15 (+2)
Skills Insight +0, Religion +5
Senses Passive Perception 8
Languages Common, Giant, Abyssal, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. Jade (110 gp). Sardonyx (50 gp).


Social Check DCs

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