Heward Dayton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple black robe with tan stripes complete with hood. His blonde hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Heward was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Insane, Impulsive. Bonds: Job, Slave. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Moss agate (13 gp). Golden pearl (120 gp). Azurite (13 gp).
Theobald Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. He has wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.
History: Born in the north to a Dilettante, Theobald learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He inherited the family business which he has now maintained for 12 years.
Motivation: Human compassion; and he'd like to take his coworkers down a peg
Ideals: Justice, Philantrophist, Artistic. Flaws: Racist. Bonds: Job. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 20000 cp.
Alexandre Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his crossbow ready. His blonde hair is braided into rings. His violet eyes lackadaisically let the world flow into them.
Personality: Calm and collected, he is a well trained Blacksmith. He is a great chef.
History: Born in the south to a Blacksmith, Alexandre learned a great deal about his father's area of expertise. His childhood dream was to be a Baker, but he was a colossal failure. He has worked as a Blacksmith like his father before him.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Gifted. Bonds: Rich, Job, Religious. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 pp. Onyx (50 gp). Red garnet (60 gp).
Gerard Merton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His golden hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: He got into the Junk Dealer business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Flaws: Lazy, Insane. Bonds: Job, Rich, Adventurer. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Roger Reid, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is matted, messy, and big. This amber eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats
Ideals: Professionalism, Gifted. Flaws: Ugly, Sensitive, Disease. Bonds: Enemies. Occupation: Dyer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 28 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 12000 sp. A roughly beaten golden orb (140 gp). Sapphire pendant on gold chain (2100 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!