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Advanced [show]


Manfred Sutton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. His silver hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Racist. Bonds: Military, Nature, Enemies. Occupation: Bellfounder

Voice: Boston accent

Attributes [hide]

Manfred Sutton, Male Human Expert 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Tim Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Tim studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Tim Gentry, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Infernal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Onyx (60 gp). Obsidian (11 gp). Peridot (60 gp).


Social Check DCs


Percival Nash, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally shirtless and showing off his tattooed chest, he is not a threatening figure. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is a Metallic Dragon in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Speaks in third person

Attributes [hide]

Percival Nash, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Performance +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. White pearl (50 gp). Golden yellow topaz (1400 gp). Jasper (60 gp). Violet garnet (1400 gp).


Social Check DCs


Conrad Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Conrad Livingstone, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 9 (-1)17 (+3)
Skills Nature +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Bertram Winthrop, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His left leg appears badly burned and disfigured. His blonde hair and beard is wavy and long. His amber unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Sculptor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Disease, Shy, Insane. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Winthrop, Male Human Wizard 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)14 (+2) 10 (+0)11 (+0)
Skills History +5, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 900 gp.


Social Check DCs

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