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Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered ceremonial dagger and tarnished glaive as well. He has shaved his head bald. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful wizard made him what he is. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Tenley, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)14 (+2) 10 (+0)9 (-1)
Skills Deception +2, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 300 gp. Rich purple corundum (500 gp). Deep blue spinel (900 gp). Amber (120 gp). Golden yellow topaz (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. His auburn hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Adelard has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult.

Ideals: Passionate. Flaws: Insane, Disease. Bonds: Poor, Immigrant, Job. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Adelard Wilberforce, Male Human Wizard 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 110 pp.


Social Check DCs


Balimaar Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He is physically well-built. His hair is long and auburn with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: In love. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Balimaar Beckwith, Male Human Bard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)10 (+0) 14 (+2)9 (-1)
Skills Athletics +3, Deception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears baggy blue pantaloons and a white scarf. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Fortune-teller profession.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Gerald Moreno, Male Human Rogue 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)15 (+2) 13 (+1)18 (+4)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1

Possessions: 800 gp.


Social Check DCs


Jocelyn Conway, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears black leather gloves, a black jacket, and tight pants. He keeps his white hair in a flapper bob. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Family, Rich, Slave. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Jocelyn Conway, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs

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