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Advanced [show]


John Wellington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears tight fitting clothing which further accentuates his frame. His white hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: Wants a kiss; and expand his business

Ideals: Philantrophist. Flaws: Insane, Mundane. Bonds: Attractive, Job, Has a crush. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

John Wellington, Male Human Rogue 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills History +4, Stealth +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor, and sports empty pouches on his belt. His hair, while still mostly auburn, has prominent grey streaks. He has amber eyes.

Personality: He is irascible and easily irritated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Brewer business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has worked as a Brewer like his father before him.

Motivation: Wants to open a new tavern; and to end his boredom

Flaws: Antagonistic, Shy, Mundane. Bonds: Job, Religious. Occupation: Brewer

Voice: Mousy voice

Attributes [hide]

Lance Kelsey, Male Human Cleric 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Frederick Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Frederick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Tailor

Voice: Strong lisp

Attributes [hide]

Frederick Beitz, Male Human Commoner 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)8 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Brown-green garnet (70 gp). Lapis lazuli (14 gp). Tiger eye turquoise (14 gp).


Social Check DCs


Drogo Woods, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise hazel.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Knight business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Knight. He has drifted from career to career and currently works as a Knight.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Drogo Woods, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 10 (+0)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 600 sp.


Social Check DCs


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. He sports a long auburn beard, and similarly colored long hair. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Anselm was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Greedy. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Kitchur, Male Human Rogue 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 60 pp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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