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NPC Generator

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Advanced [show]


Trym Dalton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear black tank tops with brown pants. He wears a colorful flower in his brown hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. As long as the job gets done he does not care how it got done.

History: He got into the Banker business at a young age. Brilliant and gifted he never wanted to apply himself. He struck the Banker job and began his own company from there.

Motivation: Expand his business.

Ideals: Athletic, Professionalism, Gifted. Bonds: Attractive, Job. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Trym Dalton, Male Human Ranger 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Golden yellow topaz (700 gp).


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a grey vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his grey boots flare out at the collars. His golden hair is still thick. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ernest was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Ernest Watson, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 12000 cp. 1 Minor magic item.


Social Check DCs


Balimaar Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears violet painted combat armor at almost all times. His moppish white hair is in a traditional bowl cut. His eyes are a pleasant hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Halsey, Male Human Druid 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1500 gp. Violet garnet (1400 gp). Violet garnet (1400 gp). Chalcedony (70 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. He wears a colorful flower in his silver hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a forest tribe. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Miner again; and to share knowledge with the world

Ideals: Logical, Artistic. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Trym Shelby, Male Human Wizard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 16000 cp. Red garnet (150 gp).


Social Check DCs


Cory Morley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his white hair down. His eyes are amber and beady.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He enjoys reading and quiet.

History: Cory lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: To unite with his brother.

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Family. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Cory Morley, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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