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NPC Generator

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Advanced [show]


Hugh Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He is bald on top and has large blonde tufts of hair around his ears. His fierce hazel eyes like to dwell on things.

Personality: Hugh hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Artistic, Gifted. Flaws: Ugly, Mundane. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Hugh Hayley, Male Human Monk 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. His hair is silver, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His arcane abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Disciplined, Gifted. Flaws: Shy. Bonds: Attractive, In love, Family. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Churchill, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Nature +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Dustin Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of death on his torso, and carries tridents. He keeps his auburn hair in a pixie cut. He has amber eyes and a green hat with a pastel feather.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Shoemaker, Dustin learned a great deal about his mother's area of expertise. When Dustin reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Extrovert. Flaws: Emotional. Bonds: Job, Military. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Thorpe, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Deception +5, Medicine +1
Senses Passive Perception 8
Languages Common, Gnoll, Giant
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 20 pp. Citrine (20 gp). Pink pearl (90 gp). Sard (20 gp). Azurite (15 gp).


Social Check DCs


Hugh Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey Stetson hat and grey clothes. His head has been shaved. His fierce hazel eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy and tries to find solutions quickly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Gifted. Flaws: Ugly, Lazy, Disease, Insomniac. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Hugh Blankley, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)15 (+2) 17 (+3)17 (+3)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 7000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Astley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Justice. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Server

Voice: Spits and sputters

Attributes [hide]

Charles Astley, Male Human Ranger 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)12 (+1) 13 (+1)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. Red garnet (130 gp). Bloodstone (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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