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NPC Generator

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Advanced [show]


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a violet suit. His golden hair is thinning but still full. He has several tiny amber earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Commoner school at a young age so that he could practice his divine talents. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Rich, Family. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Bertram Richie, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points -1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)11 (+0) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Burton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his red hair in a flapper bob. He has green eyes and a yellow hat with a black feather.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is terrified, and will act out of fear; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Mentor, Adventurer. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ralf Burton, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 13 (+1)6 (-2)
Skills History +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears baggy brown pantaloons and a pastel scarf. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions

Ideals: Athletic. Flaws: PTSD, Fearful. Bonds: Religious, Poor. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Mitchell, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Anderton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered grey stockings, and sports empty pouches on his belt. He has no hair. His blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Ugly, Addict, Disease. Bonds: Nature. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Anselm Anderton, Male Human Druid 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his white boots flare out at the collars. His chestnut hair is smooth and relatively long. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He receives visions of the future at random moments

History: Born to a pair of adventurers, Gerald grew up listening to his father's many stories. A gifted student he started as a Soapmaker, but he got bored and became a Tanner. He struck the Tanner job and began his own company from there.

Motivation: He would like to get married and retire; and wants to open a new tavern

Ideals: Gifted. Flaws: Depressed. Bonds: Adventurer, Job, Has a crush. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Gerald Sharps, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 16 (+3)14 (+2)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs

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