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Advanced [show]


Henry Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a necromancer, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: He doesn't get along with people that don't share his tastes; and he wants to meet his childhood hero

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Henry Blyth, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)5 (-3) 17 (+3)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Roger Benson, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears green painted combat armor at almost all times. He keeps his long chestnut hair kept up in a rat tail. His eyes are blue and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in trident use. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he seems to be bored by most things

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Roger Benson, Male Human Wizard 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)8 (-1) 11 (+0)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Jasper (70 gp). Amethyst (80 gp). Aquamarine (800 gp).


Social Check DCs


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. His head has been shaved. He has several tiny jet earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a engraver and was forced into it by his family

Flaws: Ugly, Insomniac. Bonds: Rich, Family. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Westbrook, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He typically wears white cloth garments or leather armor. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Nicholas Shelley, Male Human Aristocrat 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kyle Snape, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his longsword always slung over his shoulder. His hair is brown and curly. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Hedonist, Ugly. Bonds: Family, Job. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Kyle Snape, Male Human Cleric 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 11 (+0)9 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs

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